24 Mar 2025

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«Mass Adoption Isn’t About Tech – It’s About Perception». Bitmedia Founder Matvii Diadkov – About RWA, Web3, And Marketing

«Mass Adoption Isn’t About Tech – It’s About Perception». Bitmedia Founder Matvii Diadkov – About RWA, Web3, And Marketing

Matvii Diadkov, founder of Bitmedia, shared with us in an exclusive interview his expert insights on Web3 adoption, impact of GameFi and community-centering tendencies in the market.

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Web3 is at a crossroads. 

From one end, community-focused projects are rallying through the market, taking over investment attention with new approaches. 

From another, innovative solutions are gathering capital and creating the new iteration of blockchain technology. 

While both groups synergize, they use contrasting approaches for mass adoption. In the end: which takes over?

We tried to find answers to these and many other intriguing questions in a conversation with Matvii Dyadkov, founder of Bitmedia

Introduction: Bitmedia and Web3 development

The Coinomist: How did you find yourself in blockchain development? What caught your attention about Web3?

Matvii: I have been in blockchain development since 2013 and, like everyone at the time, I was very inspired by the technology and new approach in finance. It was something really new and exciting, when you just couldn't ignore it. 

I was very impressed by Bitcoin and its technology. The same I can tell you about Web3. They go beyond just financial transactions; they will change the global understanding of ownership and data transmission. 

Bitmedia Founder Matvii Diadkov - The Coinomist
“I was very impressed by Bitcoin and its technology. The same I can tell you about Web3. They go beyond just financial transactions; they will change the global understanding of ownership and data transmission.”

The Coinomist: You launched Bitmedia – crypto advertising platform – in 2014. Back in the day, what were the most difficult challenges to setting up an enterprise in a formerly niche sector?

Matvii: For us, the most challenging part was to find an audience, because a lot of projects at the time wanted to get customers and users, but the size of the audience was limited.

So our main challenge was to find a relevant audience for blockchain projects, which, by the way, is still relevant today. 

Usually, there is more demand than supply for the blockchain audience. 

The Coinomist: Why does this disruption between supply and demand take place? Is the Web3 community still relatively small, or is it difficult to reach them via traditional promotional channels?

Matvii: Yes, it is really relatively small, and we can see it in the example of Robinhood. They combined Web2 and crypto audiences by offering crypto with traditional stock markets, which is more understandable to users. 

As for acquisition and promotional channels, indeed, sometimes it's hard to use traditional methods because the audience is still narrow. That's exactly why our ad network is successful in crypto – we learned how to find and aggregate this narrow audience. 

The Coinomist: You are a founder of Bitmedia.IO crypto advertising network. From this perspective, what distinguishes crypto marketing from the other niches?

Matvii: The main difference is that all Web3 projects are strongly focused on community. 

The main marketing approach in Web3 is community management. The community is the most valuable asset for the Web3 projects. A lot of companies in web series are still missing this part and trying to use only traditional Web2 tools and concepts. 

The Coinomist: In your opinion, has the Web3 sector already come up with its specific marketing tools, or is it just adapting the traditional instruments?

Matvii: I would say it's a combination of traditional instruments and a specific approach. The most specific part is working with the community and utilizing these, let's say, human resources. 

The community does a lot of work regarding the promotion of the project. Usually, community members are beneficial to project success; they could be token- or NFT-holders, and the success of the projects directly reflects on their own capitalization. That's why they are incentivized to shield the project, to promote it, to tell other users about its benefits.  

The rest, I would say, is pretty traditional: public relations, influencer marketing, direct banner ads and so on. 

About community-focused projects

The Coinomist: The GameFi sector has seen a significant market boost with the introduction and rising popularity of TON-based projects. Even crypto exchanges entered the sphere. From the point of your experience, what makes the latest crypto games so overwhelmingly popular? 

Matvii: I would say it's not the popularity of the games itself – it's the audience's expectations of some kind of expected profit. All these games are made very primitive on purpose, so the onboarding of users is trivial. But I wouldn't say it's a long-lasting trend.

The Coinomist: Many believe that games are currently acting like a sort of marketing funnel. Do you agree with this statement? If yes, would you believe that such a method of promotion may transfer to other types of products, i.e. certain dApps or something similarly interactive?

Matvii: Yes. In terms of projects like tap games, a lot of companies found an acquisition channel in this approach. So, basically, they do the same as, for example, Hamster Kombat, but the difference is: that they really have some exit strategy, i.e. onboarding users to their platform or listing a community token (in case of exchange or trading platform). 

Bitmedia Founder Matvii Diadkov - The Coinomist
“I would say it's not the popularity of the games itself – it's the audience's expectations of some kind of expected profit. All these games are made very primitive on purpose, so the onboarding of users is trivial. But I wouldn't say it's a long-lasting trend.”

The main idea of this kind of apps is to boost referral programs to encourage users to invite their friends for some benefit, to gather an audience as big as possible, and then to try to monetize or onboard them to a platform. 

But this hype is already gone. Now, top games are just selling audiences to each other. But the gamified approach is the right way to go, in my opinion. 

The Coinomist: Do you think the simplicity of clicker games could oversimplify the crypto experience, or is that part of their appeal?

Matvii: No, I would connect it to the experience actually, because, back in 2014, there were a lot of tools that actually provided free crypto to users (and there still are). Now it’s just another option to make the same thing even without actual crypto, but with a promise of some future airdrop.

The Coinomist: Do you see GameFi clickers evolving to incorporate more complex elements over time, or will simplicity always be the key?

Matvii: Yes. I think game mechanics will be more interesting and more complex. They will give players real competition in real gaming experience with the help of crypto and blockchain.  

The Coinomist: Undoubtedly, non-fungible tokens (NFTs) have seen better days. Yet they still play an important role in GameFi, specifically in terms of user engagement and tokenization of the in-game collectibles. Could such utility bring back NFT to play? Will they contribute to user adoption?

Matvii: Actually, I wouldn't say NFTs are not in play. They are actively used by a lot of projects, including Web3 games. So yeah, NFTs are here for a long time. It's a new approach and a new way to manage assets, including in-game ones.

The Coinomist: From the developer’s perspective, how else can NFT be utilized? What are the most realistic and compelling utility scenarios?

Matvii: Actually, NFTs already have a lot of utility cases, such as RWA (tokenized Real World Assets – author’s note) ownership, digital identity, digital assets, some automated smart contract logics etc. 

It’s not about selling JPEGs – and it never was. 

To be more precise: everything in blockchain is just some form of data ownership. The meaning of this data is just our imagination. 

We’re working on NFTs in the game industry that will help make games more decentralized and community-owned, but also it could be a good way to do a lot of stuff – both in real world and virtual. 

The Coinomist: While some GameFi projects utilize the blockchain to deliver a profound in-game economy, others choose the Play-to-Earn strategy. How important is it for these games to offer real financial incentives? Would you consider the financial aspect the cornerstone of GameFi?

Matvii: I would say the financial aspect is a crucial part of GameFi, and it could be implemented using a lot of tools including Play-to-Earn (P2E), blockchain tokens, NFTs, and other mechanics. 

Real financial incentives are important game mechanics in the question of entertainment, and this kind of game is building in the whole niche of GameFi.

The Coinomist: From your perspective, can GameFi projects have a fully-fledged adoption without alienating traditional gamers who may be skeptical about crypto?

Matvii: In this case, I think the truth is somewhere in the middle. GameFi could become an additional niche or additional type of game, but it doesn't mean that all games should become GameFi. 

So if you are interested and excited about this kind of entertainment, which includes financial incentives, risks etc. – GameFi is for you, but if you are not, it's not a problem – the traditional gaming sector is at your service.

The Coinomist: How do you envision GameFi clickers influencing the broader Web3 and blockchain space beyond just gaming? 

Matvii: I don't think clickers are some kind of real genre. As you can see now, it's always that there is a huge decline in clickers popularity, the same as it was in the Hypercasual sector. 

I think we will see a lot of Telegram games and a lot of other platforms that will adopt GameFi and Play-to-Earn in the near future. 

About Web3 adoption

The Coinomist: What ‘mass Web3 adoption’ stands for to you? 

Matvii: Good question. I think mass adoption will mean the usage of this (Web3) technology in daily life and even in government sectors. For example, digital property ownership and much more. 

Games in this case is, I would say, a polygon for testing and adopting all these technologies is virtual life.

The Coinomist: To bring up crypto games once more, there’s an opinion concluding that they facilitate the adoption of decentralized apps (dApps). Would you agree that GameFi can help onboard users into broader Web3 spaces? 

Matvii: That’s exactly what I am talking about. A lot of people do not take games seriously, but it's a very important environment for testing and adopting a lot of technologies, including Web3. 

Nowadays, we can’t even distinguish whether a game simulates reality or reality simulates games. 

So Web3 adoption will rely on the game environment, for sure.

Bitmedia Founder Matvii Diadkov - The Coinomist
“I think mass adoption will mean the usage of this (Web3) technology in daily life and even in government sectors.”

The Coinomist: How are dApps adapting to mobile-first users who may be unfamiliar with crypto technology?

Matvii: Let's be honest: a lot of users came into this industry for some free stuff. These users actually have financial incentives, and this will be the case for a long time. So, if a user wants to get some benefits from crypto, they need to adopt it and learn somehow. 

The entrance barrier will be lower as the tech is adopting more and more mass users. The more users get into this industry, the merrier value the industry can generate, thus it can give more free stuff for users to join the industry. It's simple.

The Coinomist: Can you think of a simpler way to onboard an unfamiliar user in crypto?

Matvii: I think games are a very native and convenient way for onboarding. 

To start using crypto, people should solve and understand some of the problems crypto solves – lack of transparency, overregulated financial institutions, and total governmental control of finance, censorship etc. If the users don’t seek to solve these problems (maybe they don't realize ones), it would be difficult to offer them a solution. 

Games, on the other hand, don’t solve any problems – they offer “entertainment”. And people like to be entertained. 

That’s a good way to teach them how to use crypto. As a parent, I can confirm that it’s the best way to teach someone, ha-ha. 

The Coinomist: Apart from entertainment, DeFi has also been making big steps towards adoption. Mainly – with crypto entering retail payments, as ensured by Revolut or WhiteBIT Nova. Is crypto payments really what mass users seek? Are such novelties effective in bringing adoption closer?

Matvii: Yes, of course, it will reflect on the mass user’s mind and perspective. Technologically, the industry goes years ahead, but mass adoption isn’t about tech – it’s about perception. That’s why it’s important to show crypto abilities to a broad audience with the help of existing tools and concepts. 

For example, you have participated in an airdrop, got your token, then reinvested it, traded, swapped to some NFT, sold etc. But when you feel that you can buy a coffee or a new iPhone with all that magic internet money, with just a tap on your phone – this is what helps get mass adoption to life.

The Coinomist: With the rise of permissioned DeFi, there’s debate about decentralization vs. regulation. What’s your stance, and how does your studio strike the right balance?

Matvii: That's a complex question, and my stance is: We have a lot of regulations already. 

Usually, society chooses between freedom, growth, regulation, and safety (to be honest, safety is not guaranteed in both cases). I think we have not reached the stage of growth yet, but we already have a lot of regulations and restrictions. 

What we do: we try to comply with the law and find jurisdictions that are more or less reasonable. Those regulations are often ridiculous, and they make running a business almost impossible. Also, they’re not aimed at what they should be aimed at – namely, counteraction to crimes or defending customer’s interests. Usually, they just ruin internal markets and make big players more viable and closer to the government, weakening competition and growth. I can talk long about it, but the long story short – choose your jurisdiction wisely.

The Coinomist: RWA as technology is growing rapidly. Do you think this trend will endure, or it will fade due to a lack of implementation? Which sectors hold the most promise in your opinion?

Matvii: I think this will eventually be a big thing. RWA is not going that fast – not because of a lack of technology, but the lack of understanding of its benefits and lack of mass education. It’s a matter of time. 

Everything starting from government registries, investment tools, fraction ownerships, etc. could really benefit from blockchain. With hundreds of cases of private data leaking, hacking of big companies, and obvious vulnerabilities of centralized storage, I think the adoption of RWA is only becoming closer.

The Coinomist: Who will be behind this anticipated ‘mass adoption’ – accessible, community-oriented projects (like the aforementioned GameFi), or cutting-edge technological solutions?

Matvii: No one actually needs innovative technologies – people need some use of them. If you take a look at AI: it became very popular, when it started to talk to people and solve human problems, but not because it's just a brilliant technology. The same is with blockchain. 

There could be a cool and up-to-date piece of technology, but if it doesn't do what people want, it won't work. 

Bitmedia Founder Matvii Diadkov - The Coinomist
“No one actually needs innovative technologies – people need some use of them.”

The key to success on Web3  

The Coinomist: Ultimately, what will prevail in Web3 – technological utility or community-supported projects?

Matvii: If we only work in synergy. It's like asking the automotive industry, which cars will prevail: fast or safe. 

People always want everything at once. They don't want to choose between tech or utility, usability or security. So, in my opinion, there will be sustainable development from both sides. There will be community-supported projects, for sure, but, of course, with cutting-edge technology under the hood. 

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